This work focuses on the design and creation of a character through digital modeling, so that it could be used later in any audiovisual media, but focusing
This work focuses on the design and creation of a character through digital modeling, so that it could be used later in any audiovisual media, but focusing on video games or animation. In the first place there has been an investigation and a search for information on the most important concepts and techniques when it comes to conceptualizing a character, and also about digital modeling and how to do it. The preproduction, production and post-production phases of the project have been marked below; starting by making the design and then moving on to sculpt it digitally using the program Unreal Engine. Once created the figure you can see how a presentation video has been made where audio and different visual effects have been added. Finally, the work closes with conclusions that analyse the process and if the objectives have been fulfilled.
Keywords: modeling, digital, design, character, videogame, animation, 3D