Turn up the volume for the
best experience
Metaverse ,gaming, postproduction
CHARACTERDESIGN

This work focuses on the design and creation of a character through digital
modeling, so that it could be used later in any audiovisual media, but focusing

This work focuses on the design and creation of a character through digital
modeling, so that it could be used later in any audiovisual media, but focusing
on video games or animation. In the first place there has been an investigation
and a search for information on the most important concepts and techniques
when it comes to conceptualizing a character, and also about digital modeling
and how to do it. The preproduction, production and post-production phases of
the project have been marked below; starting by making the design and then
moving on to sculpt it digitally using the program Unreal Engine. Once created the
figure you can see how a presentation video has been made where audio and
different visual effects have been added. Finally, the work closes with
conclusions that analyse the process and if the objectives have been fulfilled.


Keywords: modeling, digital, design, character, videogame, animation, 3D

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